

To say that the game will be significantly more robust than its two predecessors combined would be an understatement. To fill out those four factions, the game will also have 120 units instead of the 42 the previous game had, with a total of 52 maps instead of 22. That means 41 missions instead of 14, and that’s before you get to multiplayer.īeyond campaign length, the team was also eager to share that the game will have four factions instead of two, as well as fully supporting mods at launch. You hear that all the time from developers, but these two brought the receipts.įirst and foremost, Company of Heroes 3 will ship with two full single player campaigns instead of one, and that campaign is semi-randomized, replayable, and clocks in at 40 hours on average to complete versus Company of Heroes 2’s 15 hours of play. Before our unfettered hands-on time with the game they proudly proclaimed that this would be the biggest Company of Heroes game to date.

You could feel the infectious nature of their excitement, and it didn’t take long to see why. With nine years between entries, could they recapture what made Company of Heroes 2 so special? It took all of 5 minutes for me to see that Company of Heroes 3 won’t be as good as its predecessor – it’ll be infinitely better.įrom the moment VP of Production David Littman and Executive Producer Steve Mele spoke, it was clear that they are incredibly passionate about this project. Company of Heroes and its sequel soaked up a metric ton of tactical time for me, so I was more than a little excited to check out what Relic Entertainment had up their sleeve for the third entry.
